Video Game Review

Bills Must Be Paid

By Adam TaylorOctober 7, 20262 min read

Bills Must Be Paid is a cheap, satisfying incremental game about smashing piggy banks to clear your debt, let down only by its depth.

The incremental game lives or dies on a single question: is the loop satisfying enough to carry you past the point where you have technically figured it out? Most of them answer no, coasting on the cheap dopamine hit when the small number becomes the big number causing the happy chemical until the trick wears thin. Bills Must Be Paid, a small, cheap release from the two-person Frankfurt studio Rike Games, answers yes for exactly as long as it lasts, which turns out to be the whole story, both its strength and its ceiling.

The premise is the kind of thing that sells itself in a sentence. You are broke, the bills are piling up, and a procession of sentient(?) piggy banks has conveniently appeared on your desk. You have a hammer. You beat the money out of them, you pay what you owe, you upgrade, and you do it again, with a loan from an in-game shark named Big Tony available when the math gets tight. It is a cathartic little fantasy, turning the universal dread of unpaid bills into something you can physically smash your way out of, and it understands that the smashing itself has to feel good or nothing else matters.

It does feel good. The best thing here, and the most pleasant surprise, is how well the game runs. The later stages fill the screen with piggies and flying coins, the kind of chaos that sinks a lot of small games into stutter, and it stays smooth throughout, looking and playing far better than a budget incremental has any right to. The variety of piggy bank types gives the loop just enough texture to keep the hammer swinging, and for the price, there is real craft in how cleanly it all comes together.

The problem is depth, or the lack of it. Bills Must Be Paid never asks much of you, and the challenge evaporates fast. As the runs pile up, money comes too easily, and the climb toward debt-free stops feeling like a climb at all. The whole thing can be fully cleared in around six runs, every achievement collected, at which point the game has simply nothing left to offer. A game built on this kind of loop could, in principle, be played forever, and the genre's best examples find ways to keep pulling you back. This one does not. It makes its point, empties its pockets, and ends.

None of which sinks it, because the price is the context. At roughly seven dollars, Bills Must Be Paid is not pretending to be a hundred-hour obsession, and judged as the cheap, catchy, well-made lunch-break game it actually is (and truth be told one of my runs I did on my lunch break at work), it delivers completely. The only thing standing between it and a perfect score is the shallowness, the sense that one more layer of systems or one more reason to return would have made it something you kept open for months rather than an afternoon. As it stands, it is a small game that does exactly what it sets out to do and no more, which is both the compliment and the caveat. Worth the seven dollars, worth the afternoon, and then the bills, at last, are paid.

★ ★ ★ ★